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And the time after that, and the time after that, until you've learned the movements of each and every severed body part that floats your way. This battle is a good example of Splatterhouse 2's approach to difficulty, because the first time you try it, you'll lose.
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They don't seem actively malicious, just really excited (and, you know, horribly disgusted) to be free of the stygian depths. Hands and heads spew forth from the pit, all with the sole of aim of bumping into Rick, either to keep him out of the void or just because they're bored. To be fair, if you'd just escape for the bowels of the underworld your face would probably be locked in a revolted rictus too. Something like a swarm of severed heads with expressions of real disgust on their faces. You're already wearing a sentient sacrificial mask shaped like a skull, touching a few ghosts isn't going to damn your soul much further. The biggest danger is that the ghosts' control-reversal spell will run out while you're midway through jumping over a hole, but if you collect enough ghosts then you can keep the effect going for the entire stage, making your life much easier.
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You can figure out how to hold left to walk to the right, right? Well then, cloak yourself in as many ectoplasmic friends as you can. They don't do any damage and only reverse your controls, which in Splatterhouse 2 just means that left is right and vice-versa. There's a simple secret to success, though, and it's a rather Halloween-appropriate one, too: let the ghosts grab you. Your reward for not falling into the holes is that the level is much shorter and less difficult, but at first getting through this stage without slipping into the dungeon seems like a tall order, what with the ghosts that screw with your controls and the endless zombie hordes and such. The title screen music, the blood-red text of the Terror Mask's whispered promises, the atmosphere of the first area and its monster-thwacking action, the charming skit the monsters put on for you before the boss fight - it all adds up to one of those gaming experiences that feels like it was designed specifically with me in mind. It's purely a matter of personal taste, but for me Splatterhouse 2 has one of the very best opening stages in videogaming, especially if you include the intro. It sure would be embarrassing if that killed you, right? Ha ha ha, no, of course it's never happened to me, he lied. Oh, and make sure you step back because in a final fit of pique the boss' stomach rips open and spews a puddle of deadly acid onto the floor when it dies. Get in close and punch it five or six times and it'll die. Whatever this thing is, it doesn't make for a particularly difficult fight: it vomits acid at you, which you can let arc over your head if you stand in the right place. It's always nice to see a boss that's so grotesque you're not even sure what it is, and you have to resort to vague descriptions like "mostly a mouth, also a large gut, it's clearly some kind of autonomous stomach with teeth." The thing behind the door is also the boss of stage one, and it is most definitely not scared of Rick.
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